SENSIBLE WORLD OF SOCCER

OBJECTIVE

Sensible World of Soccer is a complete management game where you can
manage a team throughout a 20 season career. We suggest you start as
the manager of a club in the lower divisions in order to progress your
career and hope for that offer of the job as a national manager. You
can start as the manager of a top team but you will find it much harder
to be successful starting at this level.

Sensible World of Soccer is a totally new game with a variety of new
features as follows. There have been a couple of tweaks in the
tackling/heading/interception systems. The main difference is that
instead of having 100-odd teams and a few simple competitions, Sensible
World of Soccer features practically every professional team, league
and cup competition in the world.

The other main difference is that all 26,000+ of the real-life players
included have accurate personal statistics. You can also now choose to
be a player, a manager or a player-manager for any of those 1,500-odd
teams in any of 146 preset competitions.

PLAYING THE GAME

CONTROLLING YOUR PLAYER

During play, you directly control one member of your team at a time.
Usually it will be the one closet to the ball and he'll have a little
white number above his head to mark him out. There are two basic groups
of controls, depending on whether you're currently in possession of the
ball or not.

If you are in possession of the ball, moving the joystick in any of the
eight directions will make your man run in that direction. If you press
the fire button, he will attempt a sliding tackle in the direction he
is running. If the tackle is successful, you can deflect the ball in
any of the eight directions by holding down that direction while your
man is sliding in. The length of time you hold down will determine the
distance the ball will travel. The only exception to the tackling rule
is if the ball is in the air near your player, in which case pressing
the fire button will cause him to leap and attempt to head it. The same
rules about deflecting the ball and the distance it will travel if you
intercept it apply as with the sliding tackle.

Moving the joystick in any of the eight directions will make your
player run in that direction with the ball. The ball isn't glued to his
feet, though, so as you run faster you'll find it harder to keep
control. If you want to pass the ball to another player, simply tap the
fire button once quickly. Your player will then attempt to pass
directly to the nearest team-mate in the general direction you're
facing. If you hold the button down for a longer period, your player
will kick the ball straight in the direction he's facing - the longer
you hold down fire, the harder he'll kick it - and if you keep it held
down even after you've kicked, the ball will pass through any of your
players who were in the way of the shot.

Sensible World of Soccer caters for all the flight path deviations you
could ever reasonably expect from a football. All bends, lobs or drives
are controlled by moving the joystick after you've kicked the ball, and
the sooner you move the joystick after the kick, the more dramatic the
effect will be.

When you are attacking the goal at the top of the pitch, if you push
the joystick up after kicking, the ball will stay close to the ground.
If you pull the joystick down, the ball will go high in the air, and if
you keep it vertically centred, the ball will be lobbed. Combining any
of these options with left of right on the joystick will also make the
ball curve in that direction.

When attacking the goal at the bottom of the pitch, the height controls
are reversed, e.g. pulling the joystick down keeps the ball on the
ground. Left and right, of course remain the same.

These are the basic controls at the heart of Sensible World of Soccer.

Throw-ins, corners, goal-kicks and penalties all work in exactly the
same way as normal kicks.

OTHER IN-GAME CONTROLS

If you're not happy with the way your team is performing during a
match, you don't just have to sit there and suffer. You can bring on
substitutes, change your playing style or do both at once. You do all
of these things by bringing up the manager's bench, and you do that by
tapping the same direction on the joystick three times in quick
succession at any point when the ball is out of play. The two managers'
benches will then appear at the side of the screen.

At this point, you should notice a little coloured arrow on the roof of
your bench. Moving it up and down causes it to point to one of the six
figures on the bench. The top one is the manager and the other five are
substitutes. To bring on a sub, move the arrow down to him and press
the fire button. His name will then appear at the top of the screen,
along with the names of the rest of the team. Using up and down on the
joystick, highlight the name of the player you want to take off and
press fire. The players will change places and the game will resume.
You can substitute up to two outfield players during any one game, as
well as making one change of goalkeeper (unless you have selected 'two
substitutes' when setting your tournament, in which case you can only
make up to two substitutions including any keeper changes). Note that
in any competition except one with only two substitutes allowed, you
must have a goalkeeper on your subs' bench at the start of the match.

If you want to change tactics, move the arrow on to the manager and
press fire.

A list of tactics will then appear.You can change tactics as many times
as you like during a game. When you've finished, push the joystick from
side to side to remove the bench.

ADDITIONAL KEYBOARD CONTROLS

There are a few features not directly connected with the play which you
can also access during the game.

Press 'P' to pause or unpause the game.

Press 'R' to replay the last few seconds of the game.

Press 'R' during replay to toggle slow-motion on or off.

Press 'Space' to record the last few second of the game as highlights
to be shown at the end of the game. (A1200 and similar spec machines
only)

Press 'H' to watch recorded highlights (only operates when the
full-time score is being displayed). (A1200 and similar spec machines
only)

Press 'S' while the ball is out of play to bring up the in-match
statistics screen.

Press 'F9' to toggle the spinning 'S' logo in the top right corner of
the screen on or off. (A1200 and similar spec machines only)

Press 'F10' during the game to toggle the crowd chants on or off.

Press 'Esc' to abandon current match. If you do this while the clock is
showing 0 minutes you can replay the game, otherwise you will
automatically lose.

THE MENUS

The first menu you'll encounter has ten options on it, in two columns
of five, starting with the left hand side:

PLAY - Selecting this option starts you playing the game.

EDIT CUSTOM TEAMS - Selecting this option allows you to change the
preset details of the teams and players in the game. For more
information see EDIT CUSTOM TEAMS section.

EDIT TACTICS - This is one of the new features of Sensible World of
Soccer, and it enables you to define your own personal team formations
and strategies.

To learn more, go to the EDIT TACTICS section.

HIGHLIGHTS - Enables you to watch the highlights from the last match
played, or to load or save a set of match highlights onto disk. See
HIGHLIGHTS. (A1200 and similar spec machines only)

OPTIONS - Options. See OPTIONS section for more details.

SAVE DISK FILING - Saving things. Onto disk. And filing them. See the
imaginatively titled SAVE section.

The options on the right hand side of the screen are all concerned with
actually playing the game.

EDIT CUSTOM TEAMS

This is the option which enables you to personalise your copy of
Sensible World of Soccer. Simply select your team from the list, then
press fire when the cursor is flashing on the name of the
player/team/manager you want change, type in the new name and press
fire or Return on the keyboard to enter the name.

To change the kit, first select the type of shirt you want by pressing
fire on the appropriate design on the right of the screen, then move
the cursor over to the larger shirt, and press fire. Keep fire held
down, then move left and right on the joystick to cycle through the
main shirt colours, and up and down on the joystick to cycle through
the secondary colours (i.e. the sleeves or stripes).

Use the same procedure to change the shorts and socks. Press the 'Undo'
box at the bottom right of the screen at any time to completely restore
the team to its original settings.

By using the 'Import' box you can bring any team from the real world
into the Custom Teams selection (without upsetting their real-game
status). You can bring up to 48 teams into your Custom selection, save
them to disk, and play your own leagues with them.

EDIT TACTICS

The game comes with 10 preset tactics covering all the popular
formations used in modern football, plus six slots for you to save your
own custom designs to.

All of the tactics in the game are based on a grid which defines 35
separate areas of the pitch that the ball can be in at any one time,
and 240 separate positions that any one player can be in at any one
time. The Edit Tactics menu deals with the six Custom Tactics slots
(called 'User A' to 'User F'), and presents you with six tools to help
you shape them.

ABORT - Clicking on this box will take you straight back out to the
main menu, restoring all the default settings and without saving any
changes you might have made. Use it only in an emergency.

SAVE/EXIT - This takes you out of Edit mode, and gives you a choice
between saving you newly-changed tactics to disk, or Exiting back to
the game without saving (this option is 'OK') but with your changes
still intact. If you Exit without saving your new tactics will be lost
the next time you switch your computer off.

UNDO - Undoes the last change you made.

IMPORT - Selecting this box will bring up the list of preset tactics,
from which you can choose to use as a starting point for you new
tactics. When the list comes up, you will also see a 'Load' box, which
allows you to load in a previously-saved set of Custom tactics and
alter them in the same way.

The tactics section allows you to define where your players will
attempt to take up position for each of the 35 possible areas of the
pitch the ball can be in. 'Attempt' is a keyword here.

To move either individual players or the ball on the tactics screen, 
move the cursor over the ball or player and press fire. You can now
move the ball or player around with the joystick, and press fire to
place it down on the pitch again. As you move the ball around, you'll
see your players move to their default positions for that position of
the ball. At any point, you can stop and move one or more players to a
different position, and from then on they will always attempt to take
up that position whenever the ball is in the designated area.

Furthermore, if you select the ball and hold down the fire button, you
can them direct a second, flickering, ball around the pitch. This will
cause a set of arrows to appear around your players, indicating the
direction each specific player will run if the ball is passed from the
starting position to the flickering position. If you select a player
and hold down the fire button, the other players will disappear and you
can individually examine the player's positions when you move the ball
around.

Those are the basic rules by which the Edit Tactics system operates.
There are, however, a couple of labour-saving devices built in and
these can be found under the last two boxes on the Edit Tactics screen.

COPY - This allows you to tell all your players to stay in the same
position for two or more positions of the ball. When your players are
in the positions you want, click on 'Copy', then move the ball to the
required position and click 'Copy' again. Now, whenever the ball
occupies either of those two positions on the pitch, the players will
attempt to stand in the same places on both occasions.

FLIP ON/OFF - This feature operates in several ways. Firstly, it works
as a simple mirror, automatically replicating positions on one side of
the pitch for the other side to save time. Its real use, however, comes
when you bring pairings into play. When you first begin designing a
Custom tactic, you should notice that some of the little 'player head'
icons (the ones down the middle of the screen beside the players'
names) are surrounded by coloured boxes. There will always be two boxes
of each colour (there are a maximum of five different colours, so you
can have your entire team paired if you like - you can't select the
keeper for a partnership), and these represent players (usually
occupying the same positions on opposite sides of the pitch, like the
right-back and left-back) who cover positions for each other. To switch
off or make a partnership, click on the player-head icons of the
players you want to break/form a partnership. You should find that the
default settings cope well with all but the most bizarre of tactics.

HIGHLIGHTS - The only thing to note is that to save highlights (or
games in progress or custom teams or anything else), you need an
ordinary blank disk (you can actually save up to a maximum of 45
Sensible World of Soccer files of the various types onto one disk).

OPTIONS

The Options menu enables you to change a few of the game's external
parameters. 

They are as follows:

GAME LENGTH - Press fire to cycle through 3,5,7 or 10 minutes of real
time per match.

FIX PITCH TYPE - Choose between Dry, Hard, Frozen, Muddy, Wet, Soft or
Normal pitches, or have a Random pitch for every match. The other
option is 'Seasonal', which will, when playing in a league, season or
career, choose a pitch appropriate to the time of year. In custom
leagues, you can choose the months of the year you want your games to
be played in.

AUTO REPLAYS - Switch to 'On' if you want to see automatic replays of
every goal, switch to 'Off' if you don't.

FIXED PLAYER SKILLS - In multiplayer competitions, all the teams play
at the same level. For example, Brazil and Zimbabwe both play with the
same overall team skill.

AUTO SAVE HIGHLIGHTS - Switch to 'On' if you want goals automatically
saved as highlights. (A1200 and similar spec machines only)

MENU MUSIC - Switches music 'On' or 'Off'.

LANGUAGE - Select Language.

SAVE - This is where you save games, highlights and tactical set-ups
onto disk. If you don't have a disk ready to save on to, you can format
one here, and the game will check and stop you if you try to save
anything onto your game disks.

TIME TO PLAY!

The pre-match preparation is over. It's time to start the game. Hitting
the red 'Exit' button on the screen will return you to the previous
menu. The options on the Play screen are:

FRIENDLY - Play a single game between any two teams in he world.

DIY COMPETITION - Set up your own competition to your own
specifications. For details, go to the section labelled DIY.

PRESET COMPETITION - Take part in any national, continental or world
competition. Simply select either the World Cup, the World Club
Championship, or the continent you wish to play on, then choose one of
the continent-wide competitions (e.g. the UEFA Cup) or pick the country
you want to play a national competition in.

SEASON - This gives you a single season to play, as a sort of sampler
for the full career game. In Season mode you play the game as normal,
but you don't have to worry about transfers, tactics or financial
matters.

CAREER - Full-on Sensible World of Soccer the way it's meant to be
played.

DIY

There are three basic types of competition you can construct with the
DIY Competition option:

LEAGUE - This can comprise any number of teams from 2 to 24, playing
each other between 1 and 10 times a season. You can award 2 or 3 points
for a win, and allow any number between 0 and 5 substitutes, from a
selection also between 0 and 5.

CUP - The cup can be for any even number of trams between 2 and 64,
selected by clicking on the 'number of rounds box'. Away goals can be
switched on or off, and you can choose any combination of legs, extra
time and penalties for each round. Substitutes are again any number
between 0 and 5, and you can call the competition anything you like by
pressing fire on the blue box at the top and typing your new name in.

TOURNAMENT - Tournaments are always for 24 teams, in a
league-then-knockout format. Normally you'll probably play it a bit
like the World Cup, with initial leagues providing the last 16, who
then play in a knockout style. The 'Seeding' option (activated by
clicking on the little tiny box just under the second 'E' of 'SEEDED')
enables you to seed any or all rounds of the tournament in order to
theoretically keep the best teams apart until the later stages.

THE MAJOR ACTION

Right. Career mode. Now you can 'be' the manager or payer manager of
any team in the whole world. First type in your name and decide if you
want to be a player manager or just a manager.

If you want to play as well as manage, select 'Player Manager' as your
game type, and move on to the 'Choose Team' option. You will now have
to participate in all your team's matches as a player, as well as
picking the team, choosing the tactics, dealing with transfers and
everything else.

If you want to just manage, select 'Manager' as your game type. This
means that you still have to pick the team, decide tactics, buy and
sell players and manage a club's finances, but at least you can blame
somebody else when you lose your first 12 games 4-0.

We'll assume you've chosen your team and are now looking at the main
screen, which is a fixture list with 10 little coloured rectangles at
the bottom.

Here's what you do:

PLAY MATCH - Takes you straight to your next game.

SQUAD

The basic team selection screen. Your players are listed alongside
their position, nationality and value (which increases or decreases
according to their form). Also the place to go if you want to find out
your top scorers and which competitions they scored their goals in. If
you have more than 17 players in your squad, clicking on the little
'head' icon of the bottom player will cycle through the extra one. The
types of player are as follows:

G - Goalkeeper
RB - Right back
LB - Left back
D - Defender
RW - Right wing
LW - Left wing
M - Midfield
A - Attack

The 'players head' icons may also have coloured squares around them,
indicating whether the player is currently carrying a red or yellow
card from a previous game. When players are booked or sent off during
matches, they accumulate penalty points, which can cause them to be
suspended from playing in a number of subsequent games. The table of
suspensions operates like this:

1 yellow card - no suspension
2 yellow cards - 1 match suspension
3 yellow cards - 2 match suspension
1 red card - 2 match suspension
1 yellow card and 1 red card - 3 match suspension

When a player is under suspension, you cannot have him in your squad
for a match, either playing or on the substitutes bench. The other
icons on the Squad screen relate to injuries as follows:

Bandaged head - the player has taken a knock. You can still play him,
and his form will not be directly affected, but he is more likely to
pick up a serious injury.

Red Cross with number inside - the player is injured and will be out of
the team for the number of matches specified in the cross. If there is
a '?' in the cross the number is unknown but will probably be more than
four.

Black Cross - the player is seriously injured and out for the rest of
the season.

As with suspensions any player with a red or black cross cannot be
chosen to play or sit on the bench.

NEXT MATCH - Takes you to the next match in your current competition,
whether it involves your own team or not. You can watch the match or
simply view the result.

VIEW COMPETITION - Shows you the current status of all the competitions
in your country. The red 'up' and 'down' arrows at the left-hand side
of the screen enable you to view results/fixtures off screen.

TRANSFERS - Go to the BUY! SELL! section for more info.

TACTICS - See TACTICS section for more details.

VIEW WORLD - Shows you the current status of any league or competition
in the world.

CLUB BUSINESS - Gives you the running financial statement, so you can
check your club's bank balance.

EXIT - Quit the game, or save your current standings to disk.

JOB OFFERS - Find out here.

BUY! SELL!

Welcome to the transfer market. To buy a player, first click the 'Buy
Player' button. Now you can choose whether to look at players in your
own country or view those for sale in the entire world, or even bypass
the market completely and try to buy a player who isn't, technically,
up for grabs at all.

If you are trying to but players who are on the transfer market, click
on the appropriate box. You can look specifically for Goalkeepers,
Defenders, Midfielders or Attackers, and even seek out players with
particular abilities in Passing, Shooting, Heading, Tackling, Ball
Control, Speed or Finishing, by clicking on the blue boxes to cycle
through the options. Choose your approximate maximum budget with the
other box (or leave all three boxes at 'Any' to view the entire current
list of available players), and hit 'List' to see the names (if there
are more than the screen can display at one time, clicking on 'More'
will cycle through the list). If anyone takes your fancy, click on
their name to make an offer.

The offer screen lists the player's name and value, and your current
offer. To increase or decrease your offer, move the cursor over the
value, hold down the fire button, and move the joystick left and right
until you're happy with the value. If you want to offer a part-exchange
deal, click on the green '+' box immediately to the right, and a list
of your squad will come up. Click on the name of the player you want to
swap and the transfer screen will come back with his name listed
underneath your offer. If you want to add another of your players to
the deal, click on the green '+' box which will have appeared under the
name of your player. You can offer a maximum of two of your players as
part of the deal. To remove players, click on the '-' box beside your
cash offer, and to add another player from the team you're buying from
to the deal, click on the green '+' box underneath your target player's
name. The target team will either agree to the deal, refuse and give
you a chance to make a better offer, or just refuse.

If you want to buy a player that isn't already on the market, this
works much the same way as buying players normally except that you have
to go directly to the team you want to buy from (which means you have
to know who your target actually plays for).

THE BIG MATCH

Near the end now. But wait! There are two different kinds of 'Play
Match' screens. Of you're only managing your team and not playing for
it as well, you have two choices at this point. You can elect just to
see the result of the match, or by selecting 'Manage Match' you can
juggle your team and then watch the entire game unfold.

If you're playing as well, when you get to 'Play Match', you'll only
have two green icons to choose from. 'Stats' lets you check the current
competition's settings and high-scorer list and look at all the squads
in the competition.

THE MATCH

Clicking on 'Play Match' again brings up a list of your squad,
alongside a little diagram of your currently-selected formation. You
can move players around (but beware of playing players out of position
- they won't perform nearly as well as they would in their preferred
position. If you put players in a silly position a small 'x' will
appear beside their name and a 'thumbs down' icon will appear. If you
make a particularly smart move a 'thumbs up' will appear at the top and
a tick by the players name. See SQUAD for position details), select any
of the 13 available formations (including the three custom ones you can
design yourself - see EDIT TACTICS for details), or view the
opposition's squad and formation.

